Reset


Warhammer
Necromunda Delaque Nacht-Gh...
$68.80
A Nacht-Ghul is an assassin and saboteur without peer. Crafted by psychic-science and esoteric chems, they are the edge of the blade in the dark that cuts away the enemies of the Delaque – or the enemies of their friends if it suits their purposes. Delaque gangs will often include these talented agents, though they do so with the knowledge that the Nacht-Ghul ultimately answers to the Star Chamber and the whispers of the Psychoterica.Expand your Delaque Gang with these seven additional fighters. These secretive agents of House Delaque are equipped with a variety of specialist wargear to better enable them to perform their shadowy purpose. The two Nacht-Ghuls can be armed with either a shivver blade and serpent’s fang, while one of the Psy-Gheists is clad in a psychomancer's harness. With the exception of the Psychoteric Wyrms, who act as psychic nodes for their masters, all of the other fighters are psykers, and will offer your gang an enormous tactical advantage.
Includes
2x Nacht-Ghul (Champions, supplied with 2x 25mm Necromunda Bases)
2x Psy-Gheists (Prospects, supplied with 1x 32mm Necromunda Base and 1x 25mm Necromunda Base
2x Psychoterric Wyrms (Exotic Beasts, supplied with 2x 25mm Necromunda Bases)
1x Piscean Spektor (a Brute, supplied with 1x 40mm Necromunda Base and 1x 45mm Groove Stem set
Rules for using the Nacht-Ghul, Psy-Gheists, Psychoteric Wyrm, and Piscean Spektor in games of Necromunda can be found in Necromunda: House of Shadow.These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.


Warhammer
Necromunda Delaque Weapons
$36.80
While other Clan Houses proudly proclaim their strengths – and their dominance – to all who will listen, the underhive denizens of Delaque silently wait and watch, leaving others to wonder what dark thoughts the House of Secrets harbours.Upgrade your Delaque fighters with a selection of devastating weaponry allowing you to create a truly unique and formidable gang. Also included in this set are alternate heads and arms, allowing you to personalise your gang even further.
This 86-piece plastic kit includes:
2x Flamer
4x Lasguns
2x Long Rifle
2x Web Pistol
2x Plasma Pistol
2x Plasma Gun
2x Web Gun
2x Meltagun
2x Throwing Knives
2x Heavy Flamer
2x Grav Gun
10x Alternative Heads
4x Scopes
These parts are compatible with the Delaque Gang kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.


Warhammer
Necromunda Escher Death Mai...
$68.80
Death Maidens and Wyld Runners represent the two ends of the Escher lifecycle. All Escher adolescents grow up in the Wyld, learning everything they need to know about hive life free from the oppressive societies imposed by most other Clan Houses. As they come of age, they either join the clan or become Wyld Runners, reckless and bold explorers and beast wranglers. Death Maidens are fallen warriors of the Escher, raised from their graves in order to seek revenge for the House of Blades.Expand your Escher gang with these six fighters and their cute but deadly pets. Wyld Runners may be armed with low-tech weaponry, in the form of whips and bows, but are no less lethal for it. Death Maidens come armed with a needle pistol and venom claw, allowing them to kill their enemies with the finest poisons from the House of Blades.
Includes
2x Death Maidens with needle pistols and venom claws
4x Wyld Runners, two with wyld bows and two with whips
4x Phelynx
This kit is a treat for customisers and converters. Each Phelynx can be kitted out with a choice of interchangeable heads, while the Death Maidens and Wyld Runners feature the same arm and head fittings as the Escher Gang kit, allowing you to mix and match them for greater variety!It is supplied with 10 Necromunda 25mm round bases.Rules for using these models in games of Necromunda can be found in House of Blades.


Warhammer
Necromunda Escher Gang
$64.00
House Escher is unique among the great Houses of Necromunda, for its gangs are made up entirely of women. Masters of pharmaceuticals and chemical manipulation, what an Escher may lack in terms of raw physical strength, she more than makes up for in speed, skill and sheer psychotic flair.Assemble your own Escher gang – or add to the miniatures found in the Necromunda: Underhive box – with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang will be unique.
Includes
10 bodies – 2 each of 5 unique designs – each wearing flak armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;
18 heads – 2 each of 9 unique designs – 4 featuring respirator masks. There are 14 different hairpieces – 2 each of 7 different designs – which can fit onto whichever head you choose;
Weapons! There are quite a lot of these: 6 lasguns, 8 laspistols, 6 stiletto blades, 2 shotguns, 4 power swords, 2 autopistols, 2 shock whips, 2 needler/bolters, 2 plasma pistols, 2 chem-throwers and 2 autoguns, along with additional frag, krak and choke gas grenades, 4 sheathed stiletto blades and 2 sets of chem-synth packs.
Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.


Warhammer
Necromunda Escher Weapons a...
$36.80
Masters of pharmaceuticals and chemical manipulation, what Eschers may lack in terms of raw physical strength, they more than make up for in speed, skill, and deadly flair. The weapons and equipment used by an Escher gang emphasise their strengths and lethal skills.Upgrade your Escher fighters with a selection of death-dealing weaponry allowing you to create a truly unique and formidable gang. Also included in this set are alternate heads and arms, meaning you can personalise your gang even further.
Includes
2x Flamer
2x Meltagun
2x Plasma Gun
2x Shotgun
2x Needle Pistol
2x Heavy Stubber
2x Needle Rifle
2x Autopistol
2x Hand Flamer
2x Power Sword
2x Chainsword
2x Stub Gun
10x Alternative Hair
10x Alternative Heads
4x Grenade Bandolier
2x Hip Knife
2x Pointing Hand Arm
2x Punching Fist Arm
These parts are compatible with the Escher Gang kit and the Escher Death-maidens and Wyld Runners kit.


Warhammer
Necromunda Gang Stronghold
$128.80
The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover, and brutal melee is almost impossible to escape from. Even in such a lethal environment, a gang needs somewhere to live.Create a headquarters for your gang so that they have their own little corner of the underhive to call home. The Stronghold can be assembled in a variety of ways and multiple kits can easily be combined to grow the size of your base. It's also fully compatible with the other Zone Mortalis kits, meaning that you can create epic Necromunda terrain. The Stronghold can be used as the focal point of a scenario, with one gang defending their home turf from a rival.
Includes
1x Watchtower
1x Gunk Tank
1x Set of Stronghold Gates
4x Stronghold Walls
2x Stronghold Corners
1x Stronghold Wall Extension
The set includes rules and direction for using the various more unique elements of the terrain set in games of Necromunda, including rules for the stronghold gate, the watchtower, the gunk tank and firing ports along the edge of the Stronghold.


Warhammer
Necromunda Goliath Gang
$64.00
The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. Far larger and stronger than an ordinary human, they flaunt their strength wherever they go and it is difficult to ignore the air of brutality which Goliaths wear like a mantle.Assemble your own Goliath gang – or add to the miniatures found in the Necromunda: Underhive box – with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang will be unique.
Includes
10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;
20 heads – 2 each of 10 unique designs – 4 featuring respirator masks. There are 10 mohawks, which can fit onto whichever head you choose;
10 chest plates, in 5 unique designs, with shoulder pads and leg plates for each miniature;
Weapons! There are quite a lot of these: 2 brute cleavers, 2 pud-jackers, 4 stub cannon, 2 combat shotguns, 2 ‘Renderizer’ serrated axes, 2 automatic grenade launchers, 2 power hammers, 2 plasma combi-stubbers, 2 ‘Krumper’ rivet cannon and 2 stub guns are included, along with additional frag and krak grenades, 2 sheathed knives and 4 sets of stim stashes.
Supplied with 10 32mm Round bases, which feature sculpted textures that match the game board’s aesthetic.


Warhammer
Necromunda Goliath Maulers
$68.80
Maulers are bulky, heavily armoured vehicles, perfectly suited to the gang members of House Goliath. Their hydraulic drive combines tracks and wheels to keep moving regardless of the terrain, while a front-mounted power ram inflicts horrendous damage on anything foolish enough to stand in its path. Brutal, loud, and almost impossible to stop, an oncoming Mauler is a terrifying sight to behold – the very spirit of the House of Chains, made manifest in steel and fumes.This multipart plastic kit builds two Goliath Maulers, destructive vehicles that can be added to any Goliath gang. These monstrous bikes are loaded with armour plates and spiked power rams, and can each be built with an oversized front tyre or a grinding wheel mechanism. They feature a weapon hardpoint on either side of the vehicle, which can be mounted with a choice of two weapon options – twin-linked bolters, or twin-linked grenade launchers. Each Mauler is piloted by a Goliath Road Thug – the kit includes a choice of four different heads and two interchangeable head crests, to help build distinctive riders for each of your vehicles.This set comprises 84 plastic components, and is supplied with 2x Citadel 90mm x 52.5mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.Rules for using Goliath Maulers in your games of Necromunda can be found in The Aranthian Succession: Cinderak Burning supplement.


Warhammer
Necromunda Goliath Stimmers...
$68.80
In House Goliath, Stimmers are established gangers. While seeking to achieve the peak of the Goliath's aspirational physical and musculature performance, they have become addicted to growth and combat stimms. Meanwhile, Forge-born, are gang prospects. They have not yet proven themselves to the Goliath, so they are not yet fully inducted into the Goliath Gang culture. As such, they often undertake the more dangerous tasks for the gang in an effort to prove themselves.Expand your Goliath Gang with these six additional fighters. As with all members of the House of Chains, they excel in fighting up close and personal. Stimmers are those gang members who have eschewed the path of leadership and instead focus on the mastery of brutal violence, while Forge-born are the hot headed youths who will be the future of the gang.This kit is supplied as 112 components that make 2 Goliath Stimmers, one armed with paired pulverizers and one armed with assault grenade launchers, and 4 Goliath Forge-born, two armed with storm-welders and two armed with heavy rock saws. It comes supplied with 2 Necromunda 40mm bases and 4 Necromunda 25mm bases.Rules for using the Goliath Stimmers and Goliath Forge-born in games of Necromunda can be found in Necromunda: House of Chains.


Warhammer
Necromunda Goliath Weapons ...
$36.80
The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. The weapons and equipment that they use reflect this brutality.Upgrade your Goliath fighters with a selection of deadly weaponry allowing you to create a truly unique and formidable gang. Also included are alternate heads and arms, meaning that you can personalise your gang even further.
Includes
2x Flamer
2x Meltagun
2x Boltgun
2x Shotgun
2x Maul
2x Brute Cleaver
2x Two-handed Hammer
2x Two-handed Axe
2x Hand Flamer
2x Bolt Pistol
10x Alternative Hair
10x Alternative Heads
2x Furnace Plate
2x Pointing Hand Arm
2x Cigar Hand Arm
These parts are compatible with the Goliath Gang kit and the Goliath Stimmers and Forge-born kit.

Warhammer
Necromunda Hive Data Stack ...
$68.80
Hive Data Stack Clusters are filled with priceless data crystals from a forgotten Age of Enlightenment. This box will allow you to equip your Hive Secundus cards with two of them, which feature additional storage alcoves and removable data crystal stacks.


Warhammer
Necromunda Hive Scum
$29.20
The Outcast Gangs of Necromunda are made up of the dregs of underhive society. These individuals have freed themselves from the constraints of societal hierarchy in order to walk a dangerous and often short-lived path of risk and reward.Hive Scum can be found everywhere, often hired by more established gangs looking for cheap bodies, or arranged into fully fledged Underhive Outcasts gangs that clash with the legendary Houses of Necromunda for territory, scraps of loot, and more.This box lets you assemble 4 plastic miniatures to add to your Outcast or House gang, with a huge range of customisation options, including 10 different weapons and 8 different heads.The kit is comprised of 32 plastic components, with which you can assemble 4 Hive Scum, and is supplied with 4 Citadel 25mm Necromunda round bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.

Warhammer
Necromunda Hive Secundus
$232.00
Venture into the ruined Underhells of Hive Secundus in this new expansion for Necromunda. Eight Van Saar Tek-hunters aiming to pillage rare tech from the dark depths of Hive Secundus are joined by two Orrrus Spyre Hunters and a Caryatid Prime with a deadlier purpose – hunting Genestealers. The corrupted Malstrain Brood is composed of six Malstrain Genstealers, four Malstrain Tyramites, and eight Brood Scum in thrall to the Brood Mind.


Warhammer
Necromunda House of Blades
$66.40
At once ancient and youthful, House Escher has endured far longer than any other Clan House on Necromunda. Since the times of the first Lord Helmawr, they have established their place as a matriarchy built upon a throne of chems and violence. To outsiders, they are cruel and deadly warriors and they do little to disabuse those rumours.Get the ultimate guide to House Escher. This 128-page hardback book features the definitive history of the House and rules for fielding the six different types of fighters available to House Escher – Queens, Matriarchs, Death-Maidens, Wyld Runners, Sisters, and Little Sisters. It's ideal for fans of House Escher or anyone who wants to delve deeper into the dark side of the underhive.
Includes
House Escher History and Background: an expansive and extensive background on the House Escher, including a timeline of the development of House Escher over three millennia
House Escher Gang List: includes all the rules you need to know in order to field a Escher gang in games of Necromunda
Hangers-on and Brutes: includes rules for hiring Hangers-on and Brutes, including Escher-specific ones, for your gang
Hired Guns: includes rules for using Bounty Hunters, House Agents, and Hive Scum
Strong Alliances: includes rules for using and forming alliances with three other organisations on Necromunda connected to House Escher; the Water Guild, Cold Traders and House Ulanti – the Noble House that backs House Escher
Additional Rules: this section includes new and additional rules usable by House Escher gangs in games of Necromunda, providing Escher players a variety of new options, including Skills, Abilities, and gang-specific terrain
Weapon Reference Chart: contains a comprehensive weapons reference chart for all weapons and wargear available to House Escher and their allies
House Escher Gang Tactics: contains a D66 table of Escher Gang Tactics for use in Scenarios
Dramatis Personae: includes rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda
This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.


Warhammer
Necromunda House of Chains
$66.40
Strength is all for House Goliath. Without the physical strength to dominate rivals or to endure the hardships of Necromunda, a Goliath is nothing. They were created as a slave race to work the refineries and forges of Necromunda and toil in places where even hardy Necromundans could not survive. While the members of the clan are practically abhuman in their size and strength, only fools underestimate their resourcefulness and low cunning. It was the folly of their creators, who believed the Goliaths could be kept docile and ignorant though genetic meddling, that allowed elements of the clan to gain their independence.Get the ultimate guide to the youngest of the six clan houses on Necromunda. This 160-page hardback book features the definitive history of the House and rules for fielding the six different types of fighters available to House Goliath – Forge Tyrants, Forge Bosses, Stimmers, Forge-born, Bruisers and Bullies. It is ideal for fans of House Goliath or anyone who wants to delve deeper into the dark side of the underhive.
Contains
House Goliath History and Background: an expansive and extensive background on the House Goliath, includes a timeline of the development of House Goliath over three millennia.
House Goliath Gang List: includes all the rules you need to know in order to field a Goliath Gang in games of Necromunda.
Hangers-on and Brutes: includes rules for hiring Hangers-on and Brutes, including Goliath-specific ones, for your Gang.
Hired Guns: includes rules for using Bounty Hunters, House Agents, and Hive Scum.
Strong Alliances: includes rules for using and forming alliances with three other organisations within Necromunda that House Goliath has connections with, including the Slave Guild, the Narco Guild and House Greim – the Noble House that backs Goliath.
Additional Rules: this section includes new and additional rules usable by House Goliath gangs in games of Necromunda, providing Goliath players a variety of new options, including Skills, Abilities, Gang-specific terrain.
Slave Ogryn Gang History and Background, and Gang List: contains a brief background section on the Slave Ogryn Gang, along with all the rules required to field a Slave Ogryn Gang.
Weapon Reference Chart: contains a comprehensive weapons reference chart for all weapons and wargear available to House Goliath and their Allies.
House Goliath Gang Tactics: contains a D66 table of Goliath Gang Tactics for use in Scenarios.
Dramatis Personae: includes rules for hiring and using six brand new Dramatis Personae characters in your games of Necromunda.
This is an expansion to Necromunda – the Necromunda Rulebook is required to use the contents of this book.


Warhammer
Necromunda House of Iron
$66.40
In just a few short millennia, House Orlock has risen from a loose alliance of Clan Families and waste prospectors to become the largest mining operation on the planet. The image that the House of Iron present to outsiders is one of veteran rebels, outland ash-riders, and bare-knuckled hardmen. This is entirely intentional, and the heads of the Orlock mining families have worked long and hard to cultivate a soldier class within the clan to fight for its interests and keep the drudging classes in line.Get the ultimate guide to House Orlock. This 128-page book features the definitive history of the House and rules for fielding the six different types of fighters available to House Orlock – Road Captains, Road Sergeants, Arms Masters, Wreckers, Gunners, and Greenhorns. It's ideal for fans of House Orlock or anyone who wants to delve deeper into the dark side of the underhive.
Includes
House Orlock History and Background: An expansive background on the origins of House Orlock, also providing a broken down timeline of the development of House Orlock over four millennia
House Orlock Gang List: Includes all the rules you need to know in order to field an Orlock Gang in games of Necromunda
Hangers-On and Brutes: Includes rules for hiring Hangers-on and Brutes, including Orlock-specific ones, for your Gang
Hired Guns: Includes rules for using Bounty Hunters, House Agents, and Hive Scum
Strong Alliances: Includes rules for using and forming alliances with three other organisations on Necromunda connected to House Orlock, such as the Guild of Coin, Outlawed Fallen Houses, and House Ran Lo – the Noble House that backs the House of Iron
Additional Rules: New and additional rules usable by House Orlock gangs in games of Necromunda, providing Orlock players a variety of new options, including Skills, Abilities, Orlock terrain rules, and more
Weapon Reference Chart: Contains a comprehensive weapons reference chart for all weapons and wargear available to House Orlock and their allies
House Orlock Gang Tactics: Contains a D66 table of 18 new Orlock Gang Tactics for use in scenarios
Dramatis Personae: Includes rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda
This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.


Warhammer
Necromunda Jotunn H-Grade S...
$62.40
Ogryns are one of the most commonly seen strains of abhuman throughout the Imperium. What they lack in intelligence they more than make up for in terms of strength. As such they are in great demand in the underhive, where they fulfill a variety of roles. Of course, some gangs are known to take their Servitor Ogryns into battle with them where they can prove to be a fantastic equalizer against better equipped gangs.Add some extra strength to your gang with these two Ogryns – either add them to your Slave Ogryn gang or hire them as Brutes for any other gang. However you field them, these Ogryns provide the brute strength necessary to dominate the underhive.This 57-part plastic kits makes two Jotunn H-Grade Servitor Ogryns. It comes with multiple head options, including a Lobo-slave variant and also features different bodies, optional backpacks, augmetic fists, storm-welders, spud-jackers and the option to make Ogryns with only one arm – though they're far from 'armless! The kit is supplied with two Necromunda 40mm round bases.Rules for adding an Ogryn Brute to any gang can be found in Gangs of the Underhive, House of Chains and House of Blades.


Warhammer
Necromunda Kal Jericho and ...
$50.40
In the underhive of Necromunda, many Bounty Hunters ply their trade – but none are as successful or infamous as Kal Jericho. Rogue, swashbuckler and illegitimate son of the world's ruler, he is expert at getting himself (and his long-suffering companion, Scabs) into danger – and fighting his way out.Kal Jericho and Scabs can be hired by any Necromunda gang looking for a leg-up on their foes. Kal is deadly at close range, an expert shot with his two hotshot laspistols, and if any enemies survive his barrage, he's pretty handy with the duelling sabre he carries as well. If you're getting up-close and personal with an opposing gang, he's a great choice to bolster your forces. If any enemies do slip by Kal, Scabs will be watching his back. His stub gun and plasma gun ensure that he's a match for any enemy, making him a fantastic supporting player to any mission involving Kal, and giving the pair of them a place alongside any gang.This set contains two plastic miniatures, the heroic Kal Jericho and his faithful sidekick Scabs. They come supplied in 14 components, along with two plastic Necromunda bases – 32mm for Kal, and 25mm for Scabs.Rules for Kal Jericho and Scabs can be found in Necromunda: The Book of Peril.


Warhammer
Necromunda Orlock Arms Mast...
$68.80
As Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line. As well as enforcing order, they lead by example, either cracking heads or unleashing their Cyber-mastiffs on enemy fighters. Wreckers, on the other hand, are young hot-headed prospects that court danger. Equipped with jump boosters, they can often cause as much damage to themselves as they do to enemy gangs.Expand your Orlock gang with these six fighters alongside their faithful and deadly cyber companions. The Wreckers are armed with a selection of pistols, knives, and demolition charges. They come with a groove stem so that they can be assembled to give the impression that they are airborne. Either Arms Master can be armed with a combat shotgun, or they can don a full servo harness and carry a deadly arc hammer into battle. Both Cyber-mastiffs are modelled running forward, hunting down their underhive prey.This 120-part plastic kit makes two Arms Masters, two Cyber-mastiffs, and four Wreckers. It comes supplied with four 25mm round Necromunda bases, four 32mm round Necromunda bases, and a 45mm groove stem set.Rules for using these models in games of Necromunda can be found in Necromunda: House of Iron.


Warhammer
Necromunda Orlock Gang
$64.00
House Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda. Orlock controls not only the mines, but the most vital transmotive lines between them, and are famed for their tough and fearless fighters who defend them from ash waste nomads and rival House agents alike.Assemble an Orlock gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique.
Includes
10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;
20 heads – 2 each of 10 unique designs – featuring a variety of photo-goggles, chunky respirator masks and bandanas;
10 sets of shoulder pads, in 5 unique designs;
Weapons! There are quite a lot of these: 2 harpoon launchers, 6 fighting knives, 2 heavy stubbers, 6 drum fed autopistols, 6 combat shotguns, 8 stub guns, 2 sawn-off shotguns, 2 servoclaws and 4 autoguns, along with 10 additional sets of frag and krak grenades, and a set of blasting charges.
Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.


Warhammer
Necromunda Orlock Outrider ...
$68.80
Ever practical, Orlock gangs employ light four-wheeled vehicles to navigate the harsh terrain of the ash wastes. These Outrider Quads pack serious firepower into a swift (and impressively loud) frame, offering support to the House of Iron whenever and wherever it’s needed. They also act as workhorses for the gang, toting the heavy equipment required for long treks across Necromunda's deadly trade routes.This multipart plastic kit allows you to add Outrider Quads to your Orlock gang. This set of two miniatures offers equipment options and cosmetic components to help you build distinctive bike-riding gangers, and includes:- 8x Orlock heads in four designs, wearing goggles and respirators suited to the ash wastes- 4x heavy weapons, allowing you to choose between harpoon launchers and heavy bolters- Driver arm options, including one holding a bolt pistol- A variety of stowage for the quad’s frameThis set comprises 94 plastic components and is supplied with 2x Citadel 90mm Oval Bases (not pictured). These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.Full rules for using these models can be found in the Necromunda: Book of the Outlands supplement. Basic rules and a basic weapon list for the Outrider Quads are also included in the Necromunda: Ash Wastes construction booklet.


Warhammer
Necromunda Orlock Weapons a...
$36.80
Upgrade your Orlock fighters with a selection of death-dealing weaponry allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further.
Includes
2x Meltagun
2x Plasma gun
2x Boltgun
2x Flamer
2x Grenade launcher
2x Shotgun
2x Two-handed hammer
2x Heavy bolter / heavy flamer
2x Hand flamer
2x Maul
2x Chainsword
2x Bolt pistol left hand
2x Bolt pistol right hand
2x Plasma pistol left hand
2x Plasma pistol right hand
10x Alternative heads (two copies each of five head variants)
These parts are compatible with the Orlock Gang kit and the Orlock Arms Masters and Wreckers kit.These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.


Warhammer
Necromunda Palanite Enforce...
$68.80
Deep in the underhive, kind words and even-handed rules aren't enough to maintain order – only a boot stamping down on the throat of the ungrateful and malcontent will do.To aid them in their task, Palanite Enforcers have an impressive range of weaponry including shotguns, boltguns, autopistols, stub guns, sniper rifles and shock batons. The models have been designed with a huge amount of variety and options in assembly, meaning that every Enforcer can be unique.
Contains
6 Enforcer shotguns
6 Enforcer boltguns
12 autopistols
6 stub guns
2 stub guns with flashlights
2 sniper rifles
2 shock batons
2 concussion carbines
2 magnacles
12 heads – 10 helmeted and 2 unhelmeted
This plastic kit is made up of 156 components and makes 10 Palanite Enforcers. It is supplied with ten 25mm Necromunda bases and a Palanite Enforcer Patrol transfer sheet. Rules for using a Patrol can be found in The Book of Judgement.


Warhammer
Necromunda Palanite Subjuga...
$68.80
More akin to an army than a police force, the Enforcers trade in violence and control, purging settlements and habzones if even the faintest hint of sedition against Lord Helmwar’s rule is uncovered. When bigger disturbances need to be dealt with, the Subjugators are unleashed, delivering justice with extreme prejudice.This set of six Subjugactors have been designed to provide you with a huge amount of variety and options when it comes to assembling them, ensuring that no two patrols ever need look the same. This kit is great for starting a new patrol or providing reinforcements for an existing one. The set includes options for building a Subjugator Captain, as well as an arsenal of weapons such as stub guns, shock batons, subjugation pattern grenade launchers, SLHG pattern assault rams (with built-in grenade launcher) and their instantly identifiable vigilance pattern assault shields.Also included are six 32mm Necromunda round bases and an Enforcer Patrol Transfer Sheet so that you can finish off your models. Rules for using a Subjugator Patrol in games of Necromunda can be found in Necromunda: The Book of Judgement and Necromunda: Dark Uprising.